Intro to Unity Shaders Workshop 2
805 Danforth Ave, Toronto, ON M4J 1L2, Canada
Tired of everything in your games looking kind of the same? Amp up your style with shaders! These GPU marvels are at the heart of nearly all game visuals - from realistic lighting and shadows to stylized toon shading, natural foliage, water reflections and sci-fi forcefields and sorcery. Using the Unity game engine, we'll demystify how shaders work their magic, and try out recipes for common effects. Participants will leave with the building blocks to begin making and customizing their own shader creations. Please bring a computer with Unity installed (available free online) to get up and running as fast as possible. Light snacks will be provided.
IMPORTANT NOTE: This is a repeat of the Shader Workshop we ran in Nov 2016, due to high demand. The lesson plan is roughly the same; however, HST was not applied to the fees previously, which was an error on our part. This has been corrected in this workshop's pricing.WORKSHOP DETAILS
DATE: Saturday Feb 25
TIME: 1 PM doors open + setup; workshop runs from 1:30 - 4:30 PM
PLACE: Electric Perfume, 805 Danforth Ave
PRICE: $45+HST for general, $30+HST for Hand Eye Society members. Not a member? Sign up here! Tickets go live on Saturday Feb 18 at 11 AM.
GETTING THERE: A short walk from Pape Station on the Bloor-Yonge Subway Line.
INSTRUCTOR: Douglas Gregory is a game designer at Ubisoft Toronto, teacher at Sheridan College, avid game jammer, and regular on GameDev.StackExchange. Ten years developing games for the Wii, PC, Xbox, PlayStation, and special exhibitions fostered his fascination with graphics technology and the weirdly wonderful ways shaders bring math to life. His latest game, Last One Standing, will be featured at this year's TIFF DigiPlayspace.
Because the workshop filled up so quickly last time, we are releasing tickets on Saturday Feb 18 at 11 AM to ensure more people have a chance to see the announcement and can prepare themselves for purchasing a ticket. We are also limiting tickets to one per person, so you cannot purchase for multiple people.
Accessibility: The workshop space is on the ground floor and has a small step that should be traversable by most wheelchairs; however, the bathroom is in the basement and is not wheelchair accessible. If you require physical assistance, please let us know in advance.
You must provide your own computer with the most current version of Unity installed. At this time, we do not have laptops available to lend out (we're working on it!)
You should have a basic familiarity with the Unity editor to keep pace with the lesson, as well as a willingness to type code, similar to the examples here. This is an Intermediate Level workshop so some understanding of programming fundamentals will help.
There is a maximum of 10 participants for this workshop. We have found this to be an optimal number for making sure everyone is able to keep up and ask questions while keeping on schedule. Currently active paying and volunteer Hand Eye Society members will have a discount code e-mailed to them for $15 off the general price.
Light snacks will be provided; however we strongly encourage you to eat before coming, or bring a meal with you.
This workshop is presented by: The Hand Eye Society, a non-profit arts organization dedicated to the support of videogames as a means of creative expression, and Electric Perfume, a studio and event space for interactive tech art. Please direct any questions to email@example.com
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Workshop admission $45+HST