Game Design Workshop: Gimmick with a Platformer
Electric Perfume
805 Danforth Avenue
Toronto
ON
43.679626023702085
-79.34149304189776
Game Design Workshop: Gimmick with a Platformer
The Hand Eye Society presents: Experimental Game Design Workshops 2018! Video game designers tend to fixate largely on creating experiences to be shown on a digital display. This workshop is aimed to teach you how to devise a valuable core game mechanic (a "gimmick"), how to prototype it, and how to develop it further without succumbing to listlessness or feature creep.
General Ticket: $40 + HST
HES Members: $25 + HST (discount code e-mailed on registration)
WHAT YOU'LL LEARN
How to devise a valuable core game mechanic ( a "gimmick"), how to prototype it, and how to develop it further
How to use droqen's Navdi engine for Unity
How to apply what you've learned to other genres, and beyond!
REQUIRED SKILLS AND EQUIPMENT
Basic game design understanding and strong game literacy are required
1 Computer
Unity and some programming experience
ABOUT THE INSTRUCTOR
Alexander Martin/Droqen: I think about games too much. I also make them. I never want to stop growing alongside the games I make. (Alex’s own “gimmick platformers” include Asphyx, Fishbane, Starseed Pilgrim, and Inconsiderate Climbers among many others.)