Game Design Workshop: Establishing Scene and Crafting Beginnings
805 Danforth Ave, Toronto, ON M4J 1L2, Canada
43.679474
-79.34140980000001
Description
Game Design Workshop - Establishing Scene: Crafting the Beginning of a Game
The Hand Eye Society presents: Experimental Game Design Workshops 2018! Learn how to meaningfully combine gameplay and narrative in this technical workshop by game artist Taylor Bai-Woo, aka FromSmiling (Gloam Collective, Osteotic Bypass). Taylor will start by leading participants through her own game, the psychologically unsettling First Person Shooter Frail Shells, explaining her creative and technical decisions along the way. As a group, you will then work together with the instructor to brainstorm ideas for the beginning of a game, and then learn how to create it in Unity.
At the end of the workshop, participants will swap the games they’ve made, followed by discussion about the effectiveness of the storytelling and ways to convey meaning through mechanics. Taylor will facilitate this exercise with technical and design support.
General Ticket: $40 + HST
HES Members: $25 + HST (discount code e-mailed on registration)
WHAT YOU'LL LEARN
This is a workshop on defining the expectations of a player in the very first parts of a game. Not just for establishing setting or mood, but for purposefully crafting the mind of the player around what your game might be. A carefully crafted image for conducting powerful experiences.
Notes from the instructor: For me this is about how I've broken games down into a very simple language of design. it's about how people's motivations work and what kind of attitudes different people might come into a game with. It's about giving as powerful an experience and expression as possible to a player and to as many as possible. The design i'm talking about here is also the same way i look at everyday systems beyond games. Design as a language. Designs as accessibility. I have a strong belief that design shouldn't inhibit people's ability to navigate systems, especially essential systems. I feel that having a strong understanding of how to play with design and bringing people to specific states of minds through design is a very crucial part of how we make the world a better place.
REQUIRED SKILLS AND EQUIPMENT
Basic game design understanding and technical literacy
Your own laptop with Unity installed
Basic to intermediate understanding of Unity
Play through of Frail Shells before the workshop (optional but recommended; it’s very short)
ABOUT THE INSTRUCTOR
Taylor Bai-Woo is a game maker (artist, programmer, designer) from Toronto, Canada that co-owns a studio called Gloam Collective (working on a game called Bravery Network)! Outside of her studio (sometimes inside) she tends to make weird explorative games, usually ones that set an expectation and then break it in the best ways possible. She cares a lot about characters, atmosphere, and building a world that doesn’t necessarily make sense, but gives a feeling.
This listing has no upcoming events
Start:
2018-04-21T13:00:00-04:00
End:
2018-04-21T16:00:00-04:00
Category
Tech
Tickets